2010-09-07 07:25:40 +02:00
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_RESOURCETYPE_H_
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#define _GLEST_GAME_RESOURCETYPE_H_
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#include "element_type.h"
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#include "model.h"
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#include "checksum.h"
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#include "leak_dumper.h"
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2011-03-09 02:32:27 +01:00
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#include "unit_particle_type.h"
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#include "object_type.h"
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2010-09-07 07:25:40 +02:00
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namespace Glest{ namespace Game{
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using Shared::Graphics::Model;
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using Shared::Util::Checksum;
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enum ResourceClass{
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rcTech,
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rcTileset,
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rcStatic,
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rcConsumable
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};
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// =====================================================
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// class ResourceType
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//
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/// A type of resource that can be harvested or not
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// =====================================================
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2011-03-09 02:32:27 +01:00
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2010-09-07 07:25:40 +02:00
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class ResourceType: public DisplayableType{
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private:
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ResourceClass resourceClass;
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int tilesetObject; //used only if class==rcTileset
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int resourceNumber; //used only if class==rcTech, resource number in the map
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int interval; //used only if class==rcConsumable
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int defResPerPatch; //used only if class==rcTileset || class==rcTech
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bool recoup_cost;
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Model *model;
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2011-03-09 02:32:27 +01:00
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ObjectParticleSystemTypes particleTypes;
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2010-09-07 07:25:40 +02:00
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public:
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2010-09-07 23:01:22 +02:00
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ResourceType();
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2011-03-09 02:32:27 +01:00
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~ResourceType();
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2011-03-15 16:30:28 +01:00
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void load(const string &dir, Checksum* checksum,Checksum *techtreeChecksum,
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2011-05-07 00:12:16 +02:00
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std::map<string,vector<pair<string, string> > > &loadedFileList,
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string techtreePath);
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2010-09-07 07:25:40 +02:00
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//get
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int getClass() const {return resourceClass;}
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int getTilesetObject() const {return tilesetObject;}
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int getResourceNumber() const {return resourceNumber;}
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int getInterval() const {return interval;}
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int getDefResPerPatch() const {return defResPerPatch;}
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2011-01-18 08:52:06 +01:00
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Model *getModel() const {return model;}
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2010-09-07 07:25:40 +02:00
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bool getRecoup_cost() const { return recoup_cost;}
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2011-03-09 02:32:27 +01:00
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bool hasParticles() const {return !particleTypes.empty();}
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const ObjectParticleSystemTypes *getObjectParticleSystemTypes() const {return &particleTypes;}
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2010-09-07 07:25:40 +02:00
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static ResourceClass strToRc(const string &s);
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2010-10-28 02:51:25 +02:00
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void deletePixels();
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2010-09-07 07:25:40 +02:00
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};
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}} //end namespace
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#endif
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