2010-04-15 23:16:13 +02:00
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_CHATMANAGER_H_
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#define _GLEST_GAME_CHATMANAGER_H_
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#include <string>
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using std::string;
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namespace Glest{ namespace Game{
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class Console;
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// =====================================================
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// class ChatManager
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// =====================================================
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class ChatManager{
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private:
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static const int maxTextLenght;
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private:
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bool editEnabled;
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bool teamMode;
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2010-05-15 20:59:17 +02:00
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bool disableTeamMode;
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2010-04-15 23:16:13 +02:00
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Console* console;
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string text;
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int thisTeamIndex;
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public:
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ChatManager();
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void init(Console* console, int thisTeamIndex);
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void keyDown(char key);
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void keyUp(char key);
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void keyPress(char c);
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void updateNetwork();
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bool getEditEnabled() const {return editEnabled;}
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bool getTeamMode() const {return teamMode;}
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string getText() const {return text;}
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2010-05-15 20:59:17 +02:00
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bool getDisableTeamMode() const { return disableTeamMode; }
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void setDisableTeamMode(bool value);
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2010-04-15 23:16:13 +02:00
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};
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}}//end namespace
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#endif
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