MegaGlest/source/glest_game/type_instances/faction.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "faction.h"
#include <algorithm>
#include <cassert>
#include "resource_type.h"
#include "unit.h"
#include "util.h"
#include "sound_renderer.h"
#include "renderer.h"
#include "tech_tree.h"
#include "leak_dumper.h"
#include "game.h"
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class Faction
// =====================================================
Faction::Faction() {
texture = NULL;
}
Faction::~Faction() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Renderer &renderer= Renderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//renderer.endTexture(rsGame,texture);
//texture->end();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//delete texture;
texture = NULL;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::init(
const FactionType *factionType, ControlType control, TechTree *techTree, Game *game,
int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, bool giveResources)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
this->control= control;
this->factionType= factionType;
this->startLocationIndex= startLocationIndex;
this->index= factionIndex;
this->teamIndex= teamIndex;
this->thisFaction= thisFaction;
this->world= game->getWorld();
this->scriptManager= game->getScriptManager();
resources.resize(techTree->getResourceTypeCount());
store.resize(techTree->getResourceTypeCount());
for(int i=0; i<techTree->getResourceTypeCount(); ++i){
const ResourceType *rt= techTree->getResourceType(i);
int resourceAmount= giveResources? factionType->getStartingResourceAmount(rt): 0;
resources[i].init(rt, resourceAmount);
store[i].init(rt, 0);
}
texture= Renderer::getInstance().newTexture2D(rsGame);
texture->load("data/core/faction_textures/faction"+intToStr(index)+".tga");
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::end(){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
deleteValues(units.begin(), units.end());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ================== get ==================
const Resource *Faction::getResource(const ResourceType *rt) const{
for(int i=0; i<resources.size(); ++i){
if(rt==resources[i].getType()){
return &resources[i];
}
}
assert(false);
return NULL;
}
int Faction::getStoreAmount(const ResourceType *rt) const{
for(int i=0; i<store.size(); ++i){
if(rt==store[i].getType()){
return store[i].getAmount();
}
}
assert(false);
return 0;
}
bool Faction::getCpuControl(bool enableServerControlledAI,bool isNetworkGame, NetworkRole role) const {
bool result = false;
if(enableServerControlledAI == false || isNetworkGame == false) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
if(isNetworkGame == true) {
if(role == nrServer) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
result = (control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega);
}
}
}
return result;
}
bool Faction::getCpuControl() const {
return control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega ||
control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega;
}
// ==================== upgrade manager ====================
void Faction::startUpgrade(const UpgradeType *ut){
upgradeManager.startUpgrade(ut, index);
}
void Faction::cancelUpgrade(const UpgradeType *ut){
upgradeManager.cancelUpgrade(ut);
}
void Faction::finishUpgrade(const UpgradeType *ut){
upgradeManager.finishUpgrade(ut);
for(int i=0; i<getUnitCount(); ++i){
getUnit(i)->applyUpgrade(ut);
}
}
// ==================== reqs ====================
//checks if all required units and upgrades are present and maxUnitCount is within limit
bool Faction::reqsOk(const RequirableType *rt) const{
assert(rt != NULL);
//required units
for(int i=0; i<rt->getUnitReqCount(); ++i){
bool found=false;
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
const UnitType *ut= unit->getType();
if(rt->getUnitReq(i)==ut && unit->isOperative()){
found= true;
break;
}
}
if(!found){
return false;
}
}
//required upgrades
for(int i=0; i<rt->getUpgradeReqCount(); ++i) {
if(upgradeManager.isUpgraded(rt->getUpgradeReq(i)) == false) {
return false;
}
}
if(dynamic_cast<const UnitType *>(rt) != NULL ) {
2010-10-08 21:30:53 +02:00
const UnitType *producedUnitType=(UnitType *) rt;
if(producedUnitType != NULL && producedUnitType->getMaxUnitCount() > 0) {
if(producedUnitType->getMaxUnitCount() <= getCountForMaxUnitCount(producedUnitType)) {
2010-10-08 21:30:53 +02:00
return false;
}
}
}
2010-10-08 21:30:53 +02:00
return true;
}
int Faction::getCountForMaxUnitCount(const UnitType *unitType) const{
int count=0;
//calculate current unit count
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
const UnitType *currentUt= unit->getType();
if(unitType==currentUt && unit->isOperative()){
count++;
}
//check if there is any command active which already produces this unit
count=count+unit->getCountOfProducedUnits(unitType);
}
return count;
}
bool Faction::reqsOk(const CommandType *ct) const{
assert(ct != NULL);
if(ct->getProduced()!=NULL && !reqsOk(ct->getProduced())){
return false;
}
if(ct->getClass()==ccUpgrade){
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(ct);
if(upgradeManager.isUpgradingOrUpgraded(uct->getProducedUpgrade())){
return false;
}
}
return reqsOk(static_cast<const RequirableType*>(ct));
}
// ================== cost application ==================
//apply costs except static production (start building/production)
bool Faction::applyCosts(const ProducibleType *p){
if(!checkCosts(p)){
return false;
}
assert(p != NULL);
//for each unit cost spend it
//pass 2, decrease resources, except negative static costs (ie: farms)
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, -(cost));
}
}
return true;
}
//apply discount (when a morph ends)
void Faction::applyDiscount(const ProducibleType *p, int discount)
{
assert(p != NULL);
//increase resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, cost*discount/100);
}
}
}
//apply static production (for starting units)
void Faction::applyStaticCosts(const ProducibleType *p)
{
assert(p != NULL);
//decrease static resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost > 0)
{
incResourceAmount(rt, -cost);
}
}
}
}
//apply static production (when a mana source is done)
void Faction::applyStaticProduction(const ProducibleType *p)
{
assert(p != NULL);
//decrease static resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost < 0)
{
incResourceAmount(rt, -cost);
}
}
}
}
//deapply all costs except static production (usually when a building is cancelled)
void Faction::deApplyCosts(const ProducibleType *p)
{
assert(p != NULL);
//increase resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, cost);
}
}
}
//deapply static costs (usually when a unit dies)
void Faction::deApplyStaticCosts(const ProducibleType *p)
{
assert(p != NULL);
//decrease resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
if(rt->getRecoup_cost() == true)
{
int cost= p->getCost(i)->getAmount();
incResourceAmount(rt, cost);
}
}
}
}
//deapply static costs, but not negative costs, for when building gets killed
void Faction::deApplyStaticConsumption(const ProducibleType *p)
{
assert(p != NULL);
//decrease resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost>0)
{
incResourceAmount(rt, cost);
}
}
}
}
//apply resource on interval (cosumable resouces)
void Faction::applyCostsOnInterval(){
//increment consumables
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
if(unit->isOperative()){
for(int k=0; k<unit->getType()->getCostCount(); ++k){
const Resource *resource= unit->getType()->getCost(k);
if(resource->getType()->getClass() == rcConsumable && resource->getAmount() < 0) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
incResourceAmount(resource->getType(), -resource->getAmount());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
}
}
}
}
//decrement consumables
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
assert(unit != NULL);
if(unit->isOperative()) {
for(int k = 0; k < unit->getType()->getCostCount(); ++k) {
const Resource *resource= unit->getType()->getCost(k);
if(resource->getType()->getClass() == rcConsumable && resource->getAmount() > 0){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
incResourceAmount(resource->getType(), -resource->getAmount());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] consume setting for faction index = %d, consume = %d, getResource(resource->getType())->getAmount() = %d, Unit = [%s] - [%d]\n",__FILE__,__FUNCTION__,__LINE__,this->index,scriptManager->getPlayerModifiers(this->index)->getConsumeEnabled(),getResource(resource->getType())->getAmount(),unit->getFullName().c_str(),unit->getId());
//decrease unit hp
if(scriptManager->getPlayerModifiers(this->index)->getConsumeEnabled() == true &&
getResource(resource->getType())->getAmount() < 0) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
resetResourceAmount(resource->getType());
bool decHpResult=unit->decHp(unit->getType()->getMaxHp()/3);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] decHpResult = %d, unit->getType()->getMaxHp() = %d, hp = %d\n",__FILE__,__FUNCTION__,__LINE__,decHpResult,unit->getType()->getMaxHp(),unit->getHp());
if(decHpResult) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
world->getStats()->die(unit->getFactionIndex());
scriptManager->onUnitDied(unit);
}
StaticSound *sound= unit->getType()->getFirstStOfClass(scDie)->getSound();
if(sound!=NULL && thisFaction){
SoundRenderer::getInstance().playFx(sound);
}
}
}
}
}
}
}
bool Faction::checkCosts(const ProducibleType *pt){
assert(pt != NULL);
//for each unit cost check if enough resources
for(int i=0; i<pt->getCostCount(); ++i){
const ResourceType *rt= pt->getCost(i)->getType();
int cost= pt->getCost(i)->getAmount();
if(cost > 0) {
int available= getResource(rt)->getAmount();
if(cost > available){
return false;
}
}
}
return true;
}
// ================== diplomacy ==================
bool Faction::isAlly(const Faction *faction){
assert(faction != NULL);
return teamIndex==faction->getTeam();
}
// ================== misc ==================
void Faction::incResourceAmount(const ResourceType *rt, int amount)
{
for(int i=0; i<resources.size(); ++i)
{
Resource *r= &resources[i];
if(r->getType()==rt)
{
r->setAmount(r->getAmount()+amount);
if(r->getType()->getClass() != rcStatic && r->getAmount()>getStoreAmount(rt))
{
r->setAmount(getStoreAmount(rt));
}
return;
}
}
assert(false);
}
void Faction::setResourceBalance(const ResourceType *rt, int balance){
for(int i=0; i<resources.size(); ++i){
Resource *r= &resources[i];
if(r->getType()==rt){
r->setBalance(balance);
return;
}
}
assert(false);
}
Unit *Faction::findUnit(int id) const {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,id);
UnitMap::const_iterator itFound = unitMap.find(id);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
if(itFound == unitMap.end()) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return NULL;
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second = %p\n",__FILE__,__FUNCTION__, __LINE__,it->second);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second->id = %d\n",__FILE__,__FUNCTION__, __LINE__,it->second->getId());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second = %s\n",__FILE__,__FUNCTION__, __LINE__,it->second->toString().c_str());
return itFound->second;
}
void Faction::addUnit(Unit *unit){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second = %p\n",__FILE__,__FUNCTION__, __LINE__,unit);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second->id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second->str = %s\n",__FILE__,__FUNCTION__, __LINE__,unit->toString().c_str());
units.push_back(unit);
//unitMap.insert(make_pair(unit->getId(), unit));
unitMap[unit->getId()] = unit;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
}
void Faction::removeUnit(Unit *unit){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
assert(units.size()==unitMap.size());
int unitId = unit->getId();
for(int i=0; i<units.size(); ++i) {
if(units[i]->getId() == unitId) {
units.erase(units.begin()+i);
unitMap.erase(unitId);
assert(units.size() == unitMap.size());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unitId);
return;
}
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unitId);
throw runtime_error("Could not remove unit from faction!");
assert(false);
}
void Faction::addStore(const UnitType *unitType){
assert(unitType != NULL);
for(int i=0; i<unitType->getStoredResourceCount(); ++i){
const Resource *r= unitType->getStoredResource(i);
for(int j=0; j<store.size(); ++j){
Resource *storedResource= &store[j];
if(storedResource->getType() == r->getType()){
storedResource->setAmount(storedResource->getAmount() + r->getAmount());
}
}
}
}
void Faction::removeStore(const UnitType *unitType){
assert(unitType != NULL);
for(int i=0; i<unitType->getStoredResourceCount(); ++i){
const Resource *r= unitType->getStoredResource(i);
for(int j=0; j<store.size(); ++j){
Resource *storedResource= &store[j];
if(storedResource->getType() == r->getType()){
storedResource->setAmount(storedResource->getAmount() - r->getAmount());
}
}
}
limitResourcesToStore();
}
void Faction::limitResourcesToStore()
{
for(int i=0; i<resources.size(); ++i)
{
Resource *r= &resources[i];
Resource *s= &store[i];
if(r->getType()->getClass() != rcStatic && r->getAmount()>s->getAmount())
{
r->setAmount(s->getAmount());
}
}
}
void Faction::resetResourceAmount(const ResourceType *rt){
for(int i=0; i<resources.size(); ++i){
if(resources[i].getType()==rt){
resources[i].setAmount(0);
return;
}
}
assert(false);
}
void Faction::addResourceTargetToCache(const Vec2i &pos) {
bool duplicateEntry = false;
if(cacheResourceTargetList.size() > 0) {
std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.find(pos);
if(iter != cacheResourceTargetList.end()) {
iter->second++;
duplicateEntry = true;
}
}
if(duplicateEntry == false) {
cacheResourceTargetList[pos] = 1;
}
}
void Faction::removeResourceTargetFromCache(const Vec2i &pos) {
if(cacheResourceTargetList.size() > 0) {
std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.find(pos);
if(iter != cacheResourceTargetList.end()) {
cacheResourceTargetList.erase(pos);
}
}
}
void Faction::addCloseResourceTargetToCache(const Vec2i &pos) {
const Map *map = world->getMap();
const int harvestDistance = 5;
for(int j = -harvestDistance; j <= harvestDistance; ++j) {
for(int k = -harvestDistance; k <= harvestDistance; ++k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos.x, newPos.y)) {
Resource *r= map->getSurfaceCell(map->toSurfCoords(newPos))->getResource();
if(r != NULL) {
addResourceTargetToCache(newPos);
}
}
}
}
}
Vec2i Faction::getClosestResourceTypeTargetFromCache(Unit *unit, const ResourceType *type) {
Vec2i result(-1);
if(cacheResourceTargetList.size() > 0) {
std::vector<Vec2i> deleteList;
const Map *map = world->getMap();
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end(); ++iter) {
const Vec2i &cache = iter->first;
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(cache));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || unit->getPos().dist(cache) < unit->getPos().dist(result)) {
if(unit->isBadHarvestPos(cache) == false) {
result = cache;
// Close enough to our position, no more looking
if(unit->getPos().dist(result) <= 5) {
break;
}
}
}
}
}
else {
deleteList.push_back(cache);
}
}
cleanupResourceTypeTargetCache(&deleteList);
}
return result;
}
void Faction::cleanupResourceTypeTargetCache(std::vector<Vec2i> *deleteListPtr) {
if(cacheResourceTargetList.size() > 0) {
std::vector<Vec2i> deleteList;
if(deleteListPtr != NULL) {
deleteList = *deleteListPtr;
}
else {
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end(); ++iter) {
const Vec2i &cache = iter->first;
if(world->getMap()->getSurfaceCell(world->getMap()->toSurfCoords(cache)) != NULL) {
Resource *resource = world->getMap()->getSurfaceCell(world->getMap()->toSurfCoords(cache))->getResource();
if(resource == NULL) {
deleteList.push_back(cache);
}
}
else {
deleteList.push_back(cache);
}
}
}
for(int i = 0; i < deleteList.size(); ++i) {
Vec2i &cache = deleteList[i];
cacheResourceTargetList.erase(cache);
}
}
}
std::vector<Vec2i> Faction::findCachedPath(const Vec2i &target, Unit *unit) {
std::vector<Vec2i> result;
if(successfulPathFinderTargetList.find(target) == successfulPathFinderTargetList.end()) {
// Lets find the shortest and most successful path already taken by a
// similar sized unit
bool foundCachedPath = false;
std::vector<FactionPathSuccessCache> &cacheList = successfulPathFinderTargetList[target];
int unitSize = unit->getType()->getSize();
for(int i = 0; i < cacheList.size(); ++i) {
FactionPathSuccessCache &cache = cacheList[i];
if(cache.unitSize <= unitSize) {
vector<std::pair<vector<Vec2i>, int> > &pathQueue = cache.pathQueue;
for(int j = 0; j < pathQueue.size(); ++j) {
// Now start at the end of the path and see how many nodes
// until we reach a cell near the unit's current position
std::pair<vector<Vec2i>, int> &path = pathQueue[j];
for(int k = path.first.size() - 1; k >= 0; --k) {
if(world->getMap()->canMove(unit, unit->getPos(), path.first[k]) == true) {
if(foundCachedPath == false) {
for(int l = k; l < path.first.size(); ++l) {
result.push_back(path.first[l]);
}
}
else {
if(result.size() > (path.first.size() - k)) {
for(int l = k; l < path.first.size(); ++l) {
result.push_back(path.first[l]);
}
}
}
foundCachedPath = true;
break;
}
}
}
}
}
}
return result;
}
void Faction::addCachedPath(const Vec2i &target, Unit *unit) {
if(successfulPathFinderTargetList.find(target) == successfulPathFinderTargetList.end()) {
FactionPathSuccessCache cache;
cache.unitSize = unit->getType()->getSize();
cache.pathQueue.push_back(make_pair<vector<Vec2i>, int>(unit->getCurrentTargetPathTaken().second,1));
successfulPathFinderTargetList[target].push_back(cache);
}
else {
bool finishedAdd = false;
std::pair<Vec2i,std::vector<Vec2i> > currentTargetPathTaken = unit->getCurrentTargetPathTaken();
std::vector<FactionPathSuccessCache> &cacheList = successfulPathFinderTargetList[target];
int unitSize = unit->getType()->getSize();
for(int i = 0; i < cacheList.size() && finishedAdd == false; ++i) {
FactionPathSuccessCache &cache = cacheList[i];
if(cache.unitSize <= unitSize) {
vector<std::pair<vector<Vec2i>, int> > &pathQueue = cache.pathQueue;
for(int j = 0; j < pathQueue.size() && finishedAdd == false; ++j) {
// Now start at the end of the path and see how many nodes are the same
std::pair<vector<Vec2i>, int> &path = pathQueue[j];
int minPathSize = std::min(path.first.size(),currentTargetPathTaken.second.size());
int intersectIndex = -1;
for(int k = 0; k < minPathSize; ++k) {
if(path.first[path.first.size() - k - 1] != currentTargetPathTaken.second[currentTargetPathTaken.second.size() - k - 1]) {
intersectIndex = k;
break;
}
}
// New path is same or longer than old path so replace
// old path with new
if(intersectIndex + 1 == path.first.size()) {
path.first = currentTargetPathTaken.second;
path.second++;
finishedAdd = true;
}
// Old path is same or longer than new path so
// do nothing
else if(intersectIndex + 1 == currentTargetPathTaken.second.size()) {
path.second++;
finishedAdd = true;
}
}
// If new path is >= 10 cells add it
if(finishedAdd == false && currentTargetPathTaken.second.size() >= 10) {
pathQueue.push_back(make_pair<vector<Vec2i>, int>(currentTargetPathTaken.second,1));
}
}
}
}
}
std::string Faction::toString() const {
std::string result = "";
result = "FactionIndex = " + intToStr(this->index) + "\n";
result += "teamIndex = " + intToStr(this->teamIndex) + "\n";
result += "startLocationIndex = " + intToStr(this->startLocationIndex) + "\n";
result += "thisFaction = " + intToStr(this->thisFaction) + "\n";
result += "control = " + intToStr(this->control) + "\n";
2010-05-29 11:04:22 +02:00
if(this->factionType != NULL) {
result += this->factionType->toString() + "\n";
}
result += this->upgradeManager.toString() + "\n";
result += "ResourceCount = " + intToStr(resources.size()) + "\n";
for(int idx = 0; idx < resources.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + resources[idx].getDescription() + "\n";
}
result += "StoreCount = " + intToStr(store.size()) + "\n";
for(int idx = 0; idx < store.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + store[idx].getDescription() + "\n";
}
result += "Allies = " + intToStr(allies.size()) + "\n";
for(int idx = 0; idx < allies.size(); idx ++) {
result += "index = " + intToStr(idx) + " name: " + allies[idx]->factionType->getName() + " factionindex = " + intToStr(allies[idx]->index) + "\n";
}
result += "Units = " + intToStr(units.size()) + "\n";
for(int idx = 0; idx < units.size(); idx ++) {
result += units[idx]->toString() + "\n";
}
return result;
}
}}//end namespace