// ==============================================================
//	This file is part of Glest (www.glest.org)
//
//	Copyright (C) 2001-2008 Martiño Figueroa
//
//	You can redistribute this code and/or modify it under
//	the terms of the GNU General Public License as published
//	by the Free Software Foundation; either version 2 of the
//	License, or (at your option) any later version
// ==============================================================

#include "core_data.h"

#include "logger.h"
#include "renderer.h"
#include "graphics_interface.h"
#include "config.h"
#include "util.h"
#include "platform_util.h"
#include "game_constants.h"
#include "game_util.h"
#include "lang.h"
#include "game_settings.h"
#include "video_player.h"
#include "byte_order.h"
#include "leak_dumper.h"

using namespace Shared::Sound;
using namespace Shared::Graphics;
using namespace Shared::Util;

namespace Glest{ namespace Game{

// =====================================================
// 	class CoreData
// =====================================================

static string tempDataLocation 			= getUserHome();
// ===================== PUBLIC ========================

static const string CORE_PATH 							=       "data/core/";
static const string CORE_MISC_TEXTURES_PATH = CORE_PATH +       "misc_textures/";

static const string CORE_MENU_PATH = CORE_PATH +                "menu/";
static const string CORE_MENU_TEXTURES_PATH = CORE_MENU_PATH +  "textures/";
static const string CORE_MENU_SOUND_PATH = CORE_MENU_PATH +     "sound/";
static const string CORE_MENU_MUSIC_PATH = CORE_MENU_PATH +     "music/";
static const string CORE_MENU_VIDEOS_PATH = CORE_MENU_PATH +    "videos/";

static const string CORE_WATER_SOUNDS_PATH = CORE_PATH +        "/water_sounds/";

CoreData &CoreData::getInstance() {
	static CoreData coreData;
	return coreData;
}

CoreData::CoreData() {
	logoTexture=NULL;
	logoTextureList.clear();
    backgroundTexture=NULL;
    fireTexture=NULL;
    teamColorTexture=NULL;
    snowTexture=NULL;
	waterSplashTexture=NULL;
    customTexture=NULL;
	buttonSmallTexture=NULL;
	buttonBigTexture=NULL;
	horizontalLineTexture=NULL;
	verticalLineTexture=NULL;
	checkBoxTexture=NULL;
	checkedCheckBoxTexture=NULL;
	gameWinnerTexture=NULL;
    notOnServerTexture=NULL;
    onServerDifferentTexture=NULL;
    onServerTexture=NULL;
    onServerInstalledTexture=NULL;
    statusReadyTexture=NULL;
    statusNotReadyTexture=NULL;
    statusBRBTexture=NULL;

    healthbarTexture=NULL;
    healthbarBackgroundTexture=NULL;

    miscTextureList.clear();

    displayFont=NULL;
	menuFontNormal=NULL;
	displayFontSmall=NULL;
	menuFontBig=NULL;
	menuFontVeryBig=NULL;
	consoleFont=NULL;

    displayFont3D=NULL;
	menuFontNormal3D=NULL;
	displayFontSmall3D=NULL;
	menuFontBig3D=NULL;
	menuFontVeryBig3D=NULL;
	consoleFont3D=NULL;

	introVideoFilename="";
	mainMenuVideoFilename="";

	battleEndWinVideoFilename="";
	battleEndWinVideoFilenameFallback="";
	battleEndWinMusicFilename="";
	battleEndLoseVideoFilename="";
	battleEndLoseVideoFilenameFallback="";
	battleEndLoseMusicFilename="";
}

CoreData::~CoreData() {
	cleanup();
}

void CoreData::cleanup() {
	deleteValues(waterSounds.getSoundsPtr()->begin(), waterSounds.getSoundsPtr()->end());
	waterSounds.getSoundsPtr()->clear();
}

Texture2D *CoreData::getTextureBySystemId(TextureSystemType type) {
	Texture2D *result = NULL;
	switch(type) {
	case tsyst_logoTexture:
		result = getLogoTexture();
		break;
	//std::vector<Texture2D *> logoTextureList;
	case tsyst_backgroundTexture:
		result = getBackgroundTexture();
		break;
	case tsyst_fireTexture:
		result = getFireTexture();
		break;
	case tsyst_teamColorTexture:
		result = getTeamColorTexture();
		break;
	case tsyst_snowTexture:
		result = getSnowTexture();
		break;
	case tsyst_waterSplashTexture:
		result = getWaterSplashTexture();
		break;
	case tsyst_customTexture:
		result = getCustomTexture();
		break;
	case tsyst_buttonSmallTexture:
		result = buttonSmallTexture;
		break;
	case tsyst_buttonBigTexture:
		result = buttonBigTexture;
		break;
	case tsyst_horizontalLineTexture:
		result = horizontalLineTexture;
		break;
	case tsyst_verticalLineTexture:
		result = verticalLineTexture;
		break;
	case tsyst_checkBoxTexture:
		result = checkBoxTexture;
		break;
	case tsyst_checkedCheckBoxTexture:
		result = checkedCheckBoxTexture;
		break;
	case tsyst_gameWinnerTexture:
		result = gameWinnerTexture;
		break;
	case tsyst_notOnServerTexture:
		result = notOnServerTexture;
		break;
	case tsyst_onServerDifferentTexture:
		result = onServerDifferentTexture;
		break;
	case tsyst_onServerTexture:
		result = onServerTexture;
		break;
	case tsyst_onServerInstalledTexture:
		result = onServerInstalledTexture;
		break;
	case tsyst_statusReadyTexture:
		result = statusReadyTexture;
		break;
	case tsyst_statusNotReadyTexture:
		result = statusNotReadyTexture;
		break;
	case tsyst_statusBRBTexture:
		result = statusBRBTexture;
		break;
	case tsyst_healthbarTexture:
		result = healthbarTexture;
		break;
	case tsyst_healthbarBackgroundTexture:
		result = healthbarBackgroundTexture;
		break;

    //std::vector<Texture2D *> miscTextureList;
	}
	return result;
}

void CoreData::cleanupTexture(Texture2D **texture) {
	Renderer &renderer= Renderer::getInstance();
	renderer.endTexture(rsGlobal, *texture);
	*texture=NULL;
}

void CoreData::loadTextureIfRequired(Texture2D **tex,string data_path,
									string uniqueFilePath, int texSystemId,
									bool setMipMap, bool setAlpha,
									bool loadUniqueFilePath, bool compressionDisabled) {
	if(*tex == NULL) {
		bool attemptToLoadTexture = (texSystemId == tsyst_NONE);
		if(attemptToLoadTexture == false &&
				itemLoadAttempted.find(texSystemId) == itemLoadAttempted.end()) {

			attemptToLoadTexture 			= true;
			itemLoadAttempted[texSystemId] 	= true;
		}

		if(attemptToLoadTexture == true) {
			Renderer &renderer = Renderer::getInstance();
			*tex = renderer.newTexture2D(rsGlobal);
			if (*tex) {

				(*tex)->setForceCompressionDisabled(compressionDisabled);
				(*tex)->setMipmap(setMipMap);
				if(setAlpha == true) {

					(*tex)->setFormat(Texture::fAlpha);
					(*tex)->getPixmap()->init(1);
				}

				try {
					string fileToLoad = uniqueFilePath;
					if(loadUniqueFilePath == false) {

						fileToLoad = getGameCustomCoreDataPath(data_path,uniqueFilePath);
					}
					(*tex)->getPixmap()->load(fileToLoad);
					(*tex)->setTextureSystemId(texSystemId);

					renderer.initTexture(rsGlobal,*tex);
				}
				catch (const megaglest_runtime_error& ex) {
					message(ex.what(),GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
							tempDataLocation);
					cleanupTexture (tex);
				}
			}
		}
	}
}

string CoreData::getDataPath() {
	string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
	if(data_path != "") {
		endPathWithSlash(data_path);
	}
	return data_path;
}

Texture2D * CoreData::getBackgroundTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&backgroundTexture, getDataPath(),
	     CORE_MENU_TEXTURES_PATH + "back.tga", tsyst_backgroundTexture,
	     false, false, false);

	return backgroundTexture;
}
Texture2D *CoreData::getFireTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&fireTexture,data_path,
		CORE_MISC_TEXTURES_PATH + "fire_particle.tga", tsyst_fireTexture,
		true, true, false);

	return fireTexture;
}
Texture2D *CoreData::getTeamColorTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&teamColorTexture,data_path,
		CORE_MISC_TEXTURES_PATH + "team_color_texture.tga", tsyst_teamColorTexture,
		true, true, false);

	return teamColorTexture;
}
Texture2D *CoreData::getSnowTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&snowTexture,data_path,
			CORE_MISC_TEXTURES_PATH + "snow_particle.tga", tsyst_snowTexture,
		false, true, false);

	return snowTexture;
}
Texture2D *CoreData::getLogoTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&logoTexture,data_path,
			CORE_MENU_TEXTURES_PATH + "logo.tga", tsyst_logoTexture,
		false, false, false);

	return logoTexture;
}
Texture2D *CoreData::getWaterSplashTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&waterSplashTexture,data_path,
		CORE_MISC_TEXTURES_PATH + "water_splash.tga", tsyst_waterSplashTexture,
		true, true, false);

	return waterSplashTexture;
}
Texture2D *CoreData::getCustomTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&customTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "custom_texture.tga", tsyst_customTexture,
		true, false, false);

	return customTexture;
}
Texture2D *CoreData::getButtonSmallTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&buttonSmallTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "button_small.tga", tsyst_buttonSmallTexture,
		true, false, false, true);

	return buttonSmallTexture;
}
Texture2D *CoreData::getButtonBigTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&buttonBigTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "button_big.tga", tsyst_buttonBigTexture,
		true, false, false, true);

	return buttonBigTexture;
}
Texture2D *CoreData::getHorizontalLineTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&horizontalLineTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "line_horizontal.tga", tsyst_horizontalLineTexture,
		true, false, false, true);

	return horizontalLineTexture;
}
Texture2D *CoreData::getVerticalLineTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&verticalLineTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "line_vertical.tga", tsyst_verticalLineTexture,
		true, false, false, true);

	return verticalLineTexture;
}
Texture2D *CoreData::getCheckBoxTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&checkBoxTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "checkbox.tga", tsyst_checkBoxTexture,
		true, false, false, true);

	return checkBoxTexture;
}
Texture2D *CoreData::getCheckedCheckBoxTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&checkedCheckBoxTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "checkbox_checked.tga", tsyst_checkedCheckBoxTexture,
		true, false, false, true);

	return checkedCheckBoxTexture;
}
Texture2D *CoreData::getNotOnServerTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&notOnServerTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "not_on_server.tga", tsyst_notOnServerTexture,
		true, false, false);

	return notOnServerTexture;
}
Texture2D *CoreData::getOnServerDifferentTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&onServerDifferentTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "on_server_different.tga", tsyst_onServerDifferentTexture,
		true, false, false);

	return onServerDifferentTexture;
}
Texture2D *CoreData::getOnServerTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&onServerTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "on_server.tga", tsyst_onServerTexture,
		true, false, false);

	return onServerTexture;
}
Texture2D *CoreData::getOnServerInstalledTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&onServerInstalledTexture,data_path,
		CORE_MENU_TEXTURES_PATH + "on_server_installed.tga", tsyst_onServerInstalledTexture,
		true, false, false);

	return onServerInstalledTexture;
}
Texture2D *CoreData::getStatusReadyTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&statusReadyTexture,data_path,
			CORE_MENU_TEXTURES_PATH + "status_ready.png", tsyst_statusReadyTexture,
		true, false, false);

	return statusReadyTexture;
}
Texture2D *CoreData::getStatusNotReadyTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&statusNotReadyTexture,data_path,
			CORE_MENU_TEXTURES_PATH + "status_notready.png", tsyst_statusNotReadyTexture,
		true, false, false);

	return statusNotReadyTexture;
}
Texture2D *CoreData::getStatusBRBTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&statusBRBTexture,data_path,
			CORE_MENU_TEXTURES_PATH + "status_brb.png", tsyst_statusBRBTexture,
		true, false, false);

	return statusBRBTexture;
}
Texture2D *CoreData::getGameWinnerTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&gameWinnerTexture,data_path,
			CORE_MISC_TEXTURES_PATH + "game_winner.png", tsyst_gameWinnerTexture,
		true, false, false, true);

	return gameWinnerTexture;
}

Texture2D *CoreData::getHealthbarTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&healthbarTexture,data_path,
			CORE_MISC_TEXTURES_PATH + "healthbar.png", tsyst_healthbarTexture,
		true, false, false, true);

	return healthbarTexture;
}

Texture2D *CoreData::getHealthbarBackgroundTexture() {
	string data_path = getDataPath();
	loadTextureIfRequired(&healthbarBackgroundTexture,data_path,
			CORE_MISC_TEXTURES_PATH + "healthbarBackground.png", tsyst_healthbarBackgroundTexture,
		true, false, false, true);

	return healthbarBackgroundTexture;
}

void CoreData::loadLogoTextureExtraIfRequired() {
	int loadAttemptLookupKey = tsyst_COUNT + 1;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		string data_path = getDataPath();
		logoTextureList.clear();
		string logosPath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_TEXTURES_PATH + "logo*.*";
		vector<string> logoFilenames;
		findAll(logosPath, logoFilenames, false, false);
		for (int index = 0; index < (int)logoFilenames.size(); ++index) {

			string logo = logoFilenames[index];
			if (strcmp("logo.tga", logo.c_str()) != 0) {

				Texture2D* logoTextureExtra = NULL;
				loadTextureIfRequired(&logoTextureExtra,data_path,
						getGameCustomCoreDataPath(data_path, "") +
						CORE_MENU_TEXTURES_PATH + logo, tsyst_NONE,
					true, false, true);
				logoTextureList.push_back(logoTextureExtra);
			}
		}
		if (logoTextureList.empty() == true) {

			logosPath = data_path + CORE_MENU_TEXTURES_PATH + "logo*.*";
			vector<string> logoFilenames;
			findAll(logosPath, logoFilenames, false, false);
			for (int index = 0; index < (int)logoFilenames.size(); ++index) {

				string logo = logoFilenames[index];
				if (strcmp("logo.tga", logo.c_str()) != 0) {

					Texture2D* logoTextureExtra = NULL;
					loadTextureIfRequired(&logoTextureExtra,data_path,
							data_path + CORE_MENU_TEXTURES_PATH + logo, tsyst_NONE,
						true, false, true);
					logoTextureList.push_back(logoTextureExtra);
				}
			}
		}
	}
}
size_t CoreData::getLogoTextureExtraCount() {
	loadLogoTextureExtraIfRequired();
	return logoTextureList.size();
}
Texture2D *CoreData::getLogoTextureExtra(int idx) {
	loadLogoTextureExtraIfRequired();
	return logoTextureList[idx];
}

void CoreData::loadMiscTextureListIfRequired() {
	int loadAttemptLookupKey = tsyst_COUNT + 2;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		string data_path = getDataPath();

		miscTextureList.clear();
		string introPath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_TEXTURES_PATH + "intro*.*";
		vector<string> introFilenames;
		findAll(introPath, introFilenames, false, false);
		for (int i = 0; i < (int)introFilenames.size(); ++i) {
			string logo = introFilenames[i];

			Texture2D* logoTextureExtra = NULL;
			loadTextureIfRequired(&logoTextureExtra,data_path,
				getGameCustomCoreDataPath(data_path, "") + CORE_MENU_TEXTURES_PATH +
				logo, tsyst_NONE,
				true, false, true);
			miscTextureList.push_back(logoTextureExtra);
		}
		if (miscTextureList.empty() == true) {
			introPath = data_path + CORE_MENU_TEXTURES_PATH + "intro*.*";
			vector<string> introFilenames;
			findAll(introPath, introFilenames, false, false);
			for (int i = 0; i < (int)introFilenames.size(); ++i) {
				string logo = introFilenames[i];

				Texture2D* logoTextureExtra = NULL;
				loadTextureIfRequired(&logoTextureExtra,data_path,
						data_path + CORE_MENU_TEXTURES_PATH + logo, tsyst_NONE,
					true, false, true);
				miscTextureList.push_back(logoTextureExtra);
			}
		}

	}
}

std::vector<Texture2D *> & CoreData::getMiscTextureList() {
	loadMiscTextureListIfRequired();
	return miscTextureList;
}

void CoreData::loadTextures(string data_path) {
	// Required to be loaded at program startup as they may be accessed in
	// threads or some other dangerous way so lazy loading is not an option
	getCustomTexture();
}

StaticSound *CoreData::getClickSoundA() {
	int loadAttemptLookupKey = tsyst_COUNT + 3;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		try {
			string data_path = getDataPath();
			clickSoundA.load(getGameCustomCoreDataPath(data_path,
				CORE_MENU_SOUND_PATH + "click_a.wav"));
		}
		catch (const megaglest_runtime_error& ex) {
			message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
					tempDataLocation);
		}
	}
	return &clickSoundA;
}

StaticSound *CoreData::getClickSoundB()	{
	int loadAttemptLookupKey = tsyst_COUNT + 4;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		try {
			string data_path = getDataPath();
			clickSoundB.load(getGameCustomCoreDataPath(data_path,
				CORE_MENU_SOUND_PATH + "click_b.wav"));
		}
		catch (const megaglest_runtime_error& ex) {
			message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
					tempDataLocation);
		}
	}

	return &clickSoundB;
}
StaticSound *CoreData::getClickSoundC()	{
	int loadAttemptLookupKey = tsyst_COUNT + 5;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		try {
			string data_path = getDataPath();
			clickSoundC.load(getGameCustomCoreDataPath(data_path,
				CORE_MENU_SOUND_PATH + "click_c.wav"));
		}
		catch (const megaglest_runtime_error& ex) {
			message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
					tempDataLocation);
		}
	}

	return &clickSoundC;
}
StaticSound *CoreData::getAttentionSound() {
	int loadAttemptLookupKey = tsyst_COUNT + 6;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		try {
			string data_path = getDataPath();
			attentionSound.load(getGameCustomCoreDataPath(data_path,
				CORE_MENU_SOUND_PATH + "attention.wav"));
		}
		catch (const megaglest_runtime_error& ex) {
			message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
					tempDataLocation);
		}
	}

	return &attentionSound;
}
StaticSound *CoreData::getHighlightSound()	{
	int loadAttemptLookupKey = tsyst_COUNT + 7;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		try {
			string data_path = getDataPath();
			highlightSound.load(getGameCustomCoreDataPath(data_path,
				CORE_MENU_SOUND_PATH + "highlight.wav"));
		}
		catch (const megaglest_runtime_error& ex) {
			message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
					tempDataLocation);
		}
	}

	return &highlightSound;
}
StaticSound *CoreData::getMarkerSound() {
	int loadAttemptLookupKey = tsyst_COUNT + 8;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		try {
			string data_path = getDataPath();
			markerSound.load(getGameCustomCoreDataPath(data_path,
				CORE_MENU_SOUND_PATH + "sonar.wav"));
		}
		catch (const megaglest_runtime_error& ex) {
			message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
					tempDataLocation);
		}
	}

	return &markerSound;
}

void CoreData::loadWaterSoundsIfRequired() {
	int loadAttemptLookupKey = tsyst_COUNT + 9;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		string data_path = getDataPath();
		cleanup();
		waterSounds.resize(6);

		for (int index = 0; index < 6; ++index) {
			waterSounds[index] = new StaticSound();
			if (waterSounds[index] != NULL) {
				try {
				  waterSounds[index]->load(getGameCustomCoreDataPath(data_path,
					CORE_WATER_SOUNDS_PATH +
					"water" + intToStr(index) + ".wav"));
				}
				catch (const megaglest_runtime_error& ex) {
					message(ex.what(),
							GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
							tempDataLocation);
				}
			}
		}
	}
}

StaticSound *CoreData::getWaterSound() {
	loadWaterSoundsIfRequired();
	return waterSounds.getRandSound();
}

void CoreData::loadSounds(string data_path) {
	// sounds
//	try {
//		clickSoundA.load(
//				getGameCustomCoreDataPath(data_path,
//						CORE_MENU_SOUND_PATH + "click_a.wav"));
//		clickSoundB.load(
//				getGameCustomCoreDataPath(data_path,
//						CORE_MENU_SOUND_PATH + "click_b.wav"));
//		clickSoundC.load(
//				getGameCustomCoreDataPath(data_path,
//						CORE_MENU_SOUND_PATH + "click_c.wav"));
//		attentionSound.load(
//				getGameCustomCoreDataPath(data_path,
//						CORE_MENU_SOUND_PATH + "attention.wav"));
//		highlightSound.load(
//				getGameCustomCoreDataPath(data_path,
//						CORE_MENU_SOUND_PATH + "highlight.wav"));
//		markerSound.load(
//				getGameCustomCoreDataPath(data_path,
//						CORE_MENU_SOUND_PATH + "sonar.wav"));
//	}
//	catch (const megaglest_runtime_error& ex) {
//		message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
//				tempDataLocation);
//	}

//	cleanup();
//	waterSounds.resize(6);
//
//	for (int i = 0; i < 6; ++i) {
//		waterSounds[i] = new StaticSound();
//		if (waterSounds[i]) {
//			try {
//				waterSounds[i]->load(
//						getGameCustomCoreDataPath(data_path,
//								CORE_WATER_SOUNDS_PATH + "water" + intToStr(i)
//										+ ".wav"));
//			} catch (const megaglest_runtime_error& ex) {
//				message(ex.what(),
//						GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
//						tempDataLocation);
//			}
//		}
//	}
}


void CoreData::loadMusicIfRequired() {
	int loadAttemptLookupKey = tsyst_COUNT + 10;
	if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {

		itemLoadAttempted[loadAttemptLookupKey] = true;

		string data_path = getDataPath();

		XmlTree xmlTree;
		xmlTree.load(
				getGameCustomCoreDataPath(data_path, CORE_MENU_PATH + "menu.xml"),
				Properties::getTagReplacementValues());
		const XmlNode* menuNode = xmlTree.getRootNode();
		string menuMusicPath = "/menu/music/";
		string menuIntroMusicFile = "intro_music.ogg";
		string menuMusicFile = "menu_music.ogg";
		if (menuNode->hasChild("intro") == true) {
			const XmlNode* introNode = menuNode->getChild("intro");
			// intro info
			const XmlNode* menuPathNode = introNode->getChild("menu-music-path");
			menuMusicPath =
					menuPathNode->getAttribute("value")->getRestrictedValue();
			const XmlNode* menuIntroMusicNode = introNode->getChild(
					"menu-intro-music");
			menuIntroMusicFile =
					menuIntroMusicNode->getAttribute("value")->getRestrictedValue();
			const XmlNode* menuMusicNode = introNode->getChild("menu-music");
			menuMusicFile =
					menuMusicNode->getAttribute("value")->getRestrictedValue();
		}
		try {
			introMusic.open(
					getGameCustomCoreDataPath(data_path,
							CORE_PATH + menuMusicPath + menuIntroMusicFile));
			introMusic.setNext(&menuMusic);
			menuMusic.open(
					getGameCustomCoreDataPath(data_path,
							CORE_PATH + menuMusicPath + menuMusicFile));
			menuMusic.setNext(&menuMusic);
		}
		catch (const megaglest_runtime_error& ex) {
			message(ex.what(), GlobalStaticFlags::getIsNonGraphicalModeEnabled(),
					tempDataLocation);
		}
	}
}

StrSound *CoreData::getIntroMusic() {
	loadMusicIfRequired();
	return &introMusic;
}

StrSound *CoreData::getMenuMusic() {
	loadMusicIfRequired();
	return &menuMusic;
}

void CoreData::loadMusic(string data_path) {
}

void CoreData::loadIntroMedia(string data_path) {
	Config &config= Config::getInstance();

	introVideoFilename = config.getString("IntroVideoURL", "");
	introVideoFilenameFallback = config.getString("IntroVideoURLFallback", "");
	if (introVideoFilename == "") {
		string introVideoPath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_VIDEOS_PATH + "intro.*";
		vector<string> introVideos;
		findAll(introVideoPath, introVideos, false, false);
		for (int i = 0; i < (int)introVideos.size(); ++i) {
			string video = getGameCustomCoreDataPath(data_path, "")
					+ CORE_MENU_VIDEOS_PATH + introVideos[i];
			if (SystemFlags::VERBOSE_MODE_ENABLED)
				printf("Checking if intro video [%s] exists\n", video.c_str());

			if (fileExists(video)) {
				introVideoFilename = video;
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("FOUND intro video [%s] will use this file\n",
							video.c_str());

				break;
			}
		}
		if (introVideoFilename == "") {
			introVideoPath = data_path + CORE_MENU_VIDEOS_PATH + "intro.*";
			introVideos.clear();
			findAll(introVideoPath, introVideos, false, false);
			for (int i = 0; i < (int)introVideos.size(); ++i) {
				string video = data_path + CORE_MENU_VIDEOS_PATH
						+ introVideos[i];
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("Checking if intro video [%s] exists\n",
							video.c_str());

				if (fileExists(video)) {
					introVideoFilename = video;
					if (SystemFlags::VERBOSE_MODE_ENABLED)
						printf("FOUND intro video [%s] will use this file\n",
								video.c_str());

					break;
				}
			}
		}
	}
}

void CoreData::loadMainMenuMedia(string data_path) {
	Config &config= Config::getInstance();

	mainMenuVideoFilename = config.getString("MainMenuVideoURL", "");
	mainMenuVideoFilenameFallback = config.getString("MainMenuVideoURLFallback",
			"");
	if (mainMenuVideoFilename == "") {
		string mainVideoPath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_VIDEOS_PATH + "main.*";
		vector<string> mainVideos;
		findAll(mainVideoPath, mainVideos, false, false);
		for (int i = 0; i < (int)mainVideos.size(); ++i) {
			string video = getGameCustomCoreDataPath(data_path, "")
					+ CORE_MENU_VIDEOS_PATH + mainVideos[i];
			if (SystemFlags::VERBOSE_MODE_ENABLED)
				printf("Checking if mainmenu video [%s] exists\n",
						video.c_str());

			if (fileExists(video)) {
				mainMenuVideoFilename = video;
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("FOUND mainmenu video [%s] will use this file\n",
							video.c_str());

				break;
			}
		}
		if (mainMenuVideoFilename == "") {
			mainVideoPath = data_path + CORE_MENU_VIDEOS_PATH + "main.*";
			mainVideos.clear();
			findAll(mainVideoPath, mainVideos, false, false);
			for (int i = 0; i < (int)mainVideos.size(); ++i) {
				string video = data_path + CORE_MENU_VIDEOS_PATH
						+ mainVideos[i];
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("Checking if mainmenu video [%s] exists\n",
							video.c_str());

				if (fileExists(video)) {
					mainMenuVideoFilename = video;
					if (SystemFlags::VERBOSE_MODE_ENABLED)
						printf("FOUND mainmenu video [%s] will use this file\n",
								video.c_str());

					break;
				}
			}
		}
	}
}

void CoreData::loadBattleEndMedia(string data_path) {
	Config &config= Config::getInstance();

	battleEndWinVideoFilename = config.getString("BattleEndWinVideoURL", "");
	battleEndWinVideoFilenameFallback = config.getString(
			"BattleEndWinVideoURLFallback", "");
	if (battleEndWinVideoFilename == "") {
		string battleEndWinVideoPath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_VIDEOS_PATH + "battle_end_win.*";
		vector<string> battleEndWinVideos;
		findAll(battleEndWinVideoPath, battleEndWinVideos, false, false);
		for (int i = 0; i < (int)battleEndWinVideos.size(); ++i) {
			string video = getGameCustomCoreDataPath(data_path, "")
					+ CORE_MENU_VIDEOS_PATH + battleEndWinVideos[i];
			if (SystemFlags::VERBOSE_MODE_ENABLED)
				printf("Checking if battle end win video [%s] exists\n",
						video.c_str());

			if (fileExists(video)) {
				battleEndWinVideoFilename = video;
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf(
							"FOUND battle end win video [%s] will use this file\n",
							video.c_str());

				break;
			}
		}
		if (battleEndWinVideoFilename == "") {
			battleEndWinVideoPath = data_path + CORE_MENU_VIDEOS_PATH
					+ "battle_end_win.*";
			battleEndWinVideos.clear();
			findAll(battleEndWinVideoPath, battleEndWinVideos, false, false);
			for (int i = 0; i < (int)battleEndWinVideos.size(); ++i) {
				string video = data_path + CORE_MENU_VIDEOS_PATH
						+ battleEndWinVideos[i];
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("Checking if battle end win video [%s] exists\n",
							video.c_str());

				if (fileExists(video)) {
					battleEndWinVideoFilename = video;
					if (SystemFlags::VERBOSE_MODE_ENABLED)
						printf(
								"FOUND battle end video win [%s] will use this file\n",
								video.c_str());

					break;
				}
			}
		}
	}
	battleEndWinMusicFilename = config.getString("BattleEndWinMusicFilename",
			"");
	if (battleEndWinMusicFilename == "") {
		string battleEndWinPath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_MUSIC_PATH + "battle_end_win.*";
		vector<string> battleEndWinMusic;
		findAll(battleEndWinPath, battleEndWinMusic, false, false);
		for (int i = 0; i < (int)battleEndWinMusic.size(); ++i) {
			string music = getGameCustomCoreDataPath(data_path, "")
					+ CORE_MENU_MUSIC_PATH + battleEndWinMusic[i];
			if (SystemFlags::VERBOSE_MODE_ENABLED)
				printf("Checking if battle end win music [%s] exists\n",
						music.c_str());

			if (fileExists(music)) {
				battleEndWinMusicFilename = music;
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf(
							"FOUND battle end win music [%s] will use this file\n",
							music.c_str());

				break;
			}
		}
		if (battleEndWinMusicFilename == "") {
			battleEndWinPath = data_path + CORE_MENU_MUSIC_PATH
					+ "battle_end_win.*";
			battleEndWinMusic.clear();
			findAll(battleEndWinPath, battleEndWinMusic, false, false);
			for (int i = 0; i < (int)battleEndWinMusic.size(); ++i) {
				string music = data_path + CORE_MENU_MUSIC_PATH
						+ battleEndWinMusic[i];
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("Checking if battle end win music [%s] exists\n",
							music.c_str());

				if (fileExists(music)) {
					battleEndWinMusicFilename = music;
					if (SystemFlags::VERBOSE_MODE_ENABLED)
						printf(
								"FOUND battle end music win [%s] will use this file\n",
								music.c_str());

					break;
				}
			}
		}
	}
	battleEndLoseVideoFilename = config.getString("BattleEndLoseVideoURL", "");
	battleEndLoseVideoFilenameFallback = config.getString(
			"BattleEndLoseVideoURLFallback", "");
	if (battleEndLoseVideoFilename == "") {
		string battleEndLoseVideoPath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_VIDEOS_PATH + "battle_end_lose.*";
		vector<string> battleEndLoseVideos;
		findAll(battleEndLoseVideoPath, battleEndLoseVideos, false, false);
		for (int i = 0; i < (int)battleEndLoseVideos.size(); ++i) {
			string video = getGameCustomCoreDataPath(data_path, "")
					+ CORE_MENU_VIDEOS_PATH + battleEndLoseVideos[i];
			if (SystemFlags::VERBOSE_MODE_ENABLED)
				printf("Checking if battle end lose video [%s] exists\n",
						video.c_str());

			if (fileExists(video)) {
				battleEndLoseVideoFilename = video;
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf(
							"FOUND battle end lose video [%s] will use this file\n",
							video.c_str());

				break;
			}
		}
		if (battleEndLoseVideoFilename == "") {
			battleEndLoseVideoPath = data_path + CORE_MENU_VIDEOS_PATH
					+ "battle_end_lose.*";
			battleEndLoseVideos.clear();
			findAll(battleEndLoseVideoPath, battleEndLoseVideos, false, false);
			for (int i = 0; i < (int)battleEndLoseVideos.size(); ++i) {
				string video = data_path + CORE_MENU_VIDEOS_PATH
						+ battleEndLoseVideos[i];
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("Checking if battle end lose video [%s] exists\n",
							video.c_str());

				if (fileExists(video)) {
					battleEndLoseVideoFilename = video;
					if (SystemFlags::VERBOSE_MODE_ENABLED)
						printf(
								"FOUND battle end video lose [%s] will use this file\n",
								video.c_str());

					break;
				}
			}
		}
	}
	battleEndLoseMusicFilename = config.getString("BattleEndLoseMusicFilename",
			"");
	if (battleEndLoseMusicFilename == "") {
		string battleEndLosePath = getGameCustomCoreDataPath(data_path, "")
				+ CORE_MENU_MUSIC_PATH + "battle_end_lose.*";
		vector<string> battleEndLoseMusic;
		findAll(battleEndLosePath, battleEndLoseMusic, false, false);
		for (int i = 0; i < (int)battleEndLoseMusic.size(); ++i) {
			string music = getGameCustomCoreDataPath(data_path, "")
					+ CORE_MENU_MUSIC_PATH + battleEndLoseMusic[i];
			if (SystemFlags::VERBOSE_MODE_ENABLED)
				printf("Checking if battle end lose music [%s] exists\n",
						music.c_str());

			if (fileExists(music)) {
				battleEndLoseMusicFilename = music;
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf(
							"FOUND battle end lose music [%s] will use this file\n",
							music.c_str());

				break;
			}
		}
		if (battleEndLoseMusicFilename == "") {
			battleEndLosePath = data_path + CORE_MENU_MUSIC_PATH
					+ "battle_end_lose.*";
			battleEndLoseMusic.clear();
			findAll(battleEndLosePath, battleEndLoseMusic, false, false);
			for (int i = 0; i < (int)battleEndLoseMusic.size(); ++i) {
				string music = data_path + CORE_MENU_MUSIC_PATH
						+ battleEndLoseMusic[i];
				if (SystemFlags::VERBOSE_MODE_ENABLED)
					printf("Checking if battle end lose music [%s] exists\n",
							music.c_str());

				if (fileExists(music)) {
					battleEndLoseMusicFilename = music;
					if (SystemFlags::VERBOSE_MODE_ENABLED)
						printf(
								"FOUND battle end music lose [%s] will use this file\n",
								music.c_str());

					break;
				}
			}
		}
	}
}

void CoreData::load() {
	string data_path = CoreData::getDataPath();

	Logger::getInstance().add(Lang::getInstance().getString("LogScreenCoreDataLoading","",true));

	// textures
	loadTextures(data_path);

	// fonts
	loadFonts();

	// sounds
	loadSounds(data_path);

	// music
	loadMusic(data_path);

	if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false &&
		Shared::Graphics::VideoPlayer::hasBackEndVideoPlayer() == true) {

		loadIntroMedia(data_path);

		loadMainMenuMedia(data_path);

		loadBattleEndMedia(data_path);
	}
}

bool CoreData::hasIntroVideoFilename() const {
	bool result = (introVideoFilename != "");
	return result;
}

bool CoreData::hasMainMenuVideoFilename() const {
	bool result = (mainMenuVideoFilename != "");
	return result;
}

//bool CoreData::hasBattleEndVideoFilename(bool won) const {
//	bool result = false;
//	if(won == true) {
//		result =(battleEndWinVideoFilename != "");
//	}
//	else {
//		result =(battleEndLoseVideoFilename != "");
//	}
//	return result;
//}

void CoreData::registerFontChangedCallback(std::string entityName, FontChangedCallbackInterface *cb) {
	if(entityName == "") {
		printf("Register Font Callback detected a blank entityName!\n");
		throw megaglest_runtime_error("Register Font Callback detected a blank entityName!");
	}
	if (entityName != "") {
		registeredFontChangedCallbacks[entityName].push_back(cb);
	}
}
void CoreData::unRegisterFontChangedCallback(std::string entityName) {
	if (entityName == "") {
		printf("UnRegister Font Callback detected a blank entityName!\n");
		throw megaglest_runtime_error("UnRegister Font Callback detected a blank entityName!");
	}
	if(entityName != "") {
		registeredFontChangedCallbacks.erase(entityName);
	}
}
void CoreData::triggerFontChangedCallbacks(std::string fontUniqueId, Font *font) {
	for (std::map<std::string, std::vector<FontChangedCallbackInterface *> >::const_iterator iterMap =
		registeredFontChangedCallbacks.begin();
		iterMap != registeredFontChangedCallbacks.end(); ++iterMap) {
		for (unsigned int index = 0; index < iterMap->second.size(); ++index) {
			//printf("Font Callback detected calling: Control [%s] for Font: [%s] value [%p]\n",iterMap->first.c_str(),fontUniqueId.c_str(),font);
			FontChangedCallbackInterface *cb = iterMap->second[index];
			cb->FontChangedCallback(fontUniqueId, font);
		}
	}
}
void CoreData::loadFonts() {
	Lang &lang= Lang::getInstance();

	//display font
	Config &config= Config::getInstance();

	string displayFontNamePrefix	= config.getString("FontDisplayPrefix");
	string displayFontNamePostfix	= config.getString("FontDisplayPostfix");
	int displayFontSize				= computeFontSize(config.getInt("FontDisplayBaseSize"));

	if(lang.hasString("FontDisplayPrefix") == true) {
		displayFontNamePrefix = lang.getString("FontDisplayPrefix");
	}
	if(lang.hasString("FontDisplayPostfix") == true) {
		displayFontNamePostfix = lang.getString("FontDisplayPostfix");
	}
	if(lang.hasString("FontDisplayBaseSize") == true) {
		displayFontSize = computeFontSize(strToInt(lang.getString("FontDisplayBaseSize")));
	}
	string displayFontName = displayFontNamePrefix + intToStr(displayFontSize) + displayFontNamePostfix;

	displayFont   = loadFont<Font2D>(displayFont,   displayFontName, displayFontSize, "FontDisplay", "FontDisplayFamily", "displayFont");
	displayFont3D = loadFont<Font3D>(displayFont3D, displayFontName, displayFontSize, "FontDisplay", "FontDisplayFamily", "displayFont3D");

	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] displayFontName = [%s] displayFontSize = %d\n",__FILE__,__FUNCTION__,__LINE__,displayFontName.c_str(),displayFontSize);

	//menu fonts
	string displayFontNameSmallPrefix	= config.getString("FontDisplayPrefix");
	string displayFontNameSmallPostfix	= config.getString("FontDisplayPostfix");
	int displayFontNameSmallSize		= computeFontSize(config.getInt("FontDisplaySmallBaseSize"));

	if(lang.hasString("FontDisplayPrefix") == true) {
		displayFontNameSmallPrefix = lang.getString("FontDisplayPrefix");
	}
	if(lang.hasString("FontDisplayPostfix") == true) {
		displayFontNameSmallPostfix = lang.getString("FontDisplayPostfix");
	}
	if(lang.hasString("FontDisplaySmallBaseSize") == true) {
		displayFontNameSmallSize = computeFontSize(strToInt(lang.getString("FontDisplaySmallBaseSize")));
	}
	string displayFontNameSmall = displayFontNameSmallPrefix + intToStr(displayFontNameSmallSize) + displayFontNameSmallPostfix;

	displayFontSmall   = loadFont<Font2D>(displayFontSmall,   displayFontNameSmall, displayFontNameSmallSize, "FontSmallDisplay", "FontSmallDisplayFamily", "displayFontSmall");
	displayFontSmall3D = loadFont<Font3D>(displayFontSmall3D, displayFontNameSmall, displayFontNameSmallSize, "FontSmallDisplay", "FontSmallDisplayFamily", "displayFontSmall3D");

	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] displayFontSmallName = [%s] displayFontSmallNameSize = %d\n",__FILE__,__FUNCTION__,__LINE__,displayFontNameSmall.c_str(),displayFontNameSmallSize);

	string menuFontNameNormalPrefix		= config.getString("FontMenuNormalPrefix");
	string menuFontNameNormalPostfix	= config.getString("FontMenuNormalPostfix");
	int menuFontNameNormalSize			= computeFontSize(config.getInt("FontMenuNormalBaseSize"));
	if(lang.hasString("FontMenuNormalPrefix") == true) {
		menuFontNameNormalPrefix = lang.getString("FontMenuNormalPrefix");
	}
	if(lang.hasString("FontMenuNormalPostfix") == true) {
		menuFontNameNormalPostfix = lang.getString("FontMenuNormalPostfix");
	}
	if(lang.hasString("FontMenuNormalBaseSize") == true) {
		menuFontNameNormalSize = computeFontSize(strToInt(lang.getString("FontMenuNormalBaseSize")));
	}
	string menuFontNameNormal= menuFontNameNormalPrefix + intToStr(menuFontNameNormalSize) + menuFontNameNormalPostfix;

	menuFontNormal   = loadFont<Font2D>(menuFontNormal, menuFontNameNormal, menuFontNameNormalSize, "FontMenuNormal", "FontMenuNormalFamily", "menuFontNormal");
	menuFontNormal3D = loadFont<Font3D>(menuFontNormal3D, menuFontNameNormal, menuFontNameNormalSize, "FontMenuNormal", "FontMenuNormalFamily", "menuFontNormal3D");

	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] menuFontNormalName = [%s] menuFontNormalNameSize = %d\n",__FILE__,__FUNCTION__,__LINE__,menuFontNameNormal.c_str(),menuFontNameNormalSize);

	string menuFontNameBigPrefix	= config.getString("FontMenuBigPrefix");
	string menuFontNameBigPostfix	= config.getString("FontMenuBigPostfix");
	int menuFontNameBigSize			= computeFontSize(config.getInt("FontMenuBigBaseSize"));

	if(lang.hasString("FontMenuBigPrefix") == true) {
		menuFontNameBigPrefix = lang.getString("FontMenuBigPrefix");
	}
	if(lang.hasString("FontMenuBigPostfix") == true) {
		menuFontNameBigPostfix = lang.getString("FontMenuBigPostfix");
	}
	if(lang.hasString("FontMenuBigBaseSize") == true) {
		menuFontNameBigSize = computeFontSize(strToInt(lang.getString("FontMenuBigBaseSize")));
	}
	string menuFontNameBig= menuFontNameBigPrefix+intToStr(menuFontNameBigSize)+menuFontNameBigPostfix;

	menuFontBig   = loadFont<Font2D>(menuFontBig,   menuFontNameBig, menuFontNameBigSize, "FontMenuBig", "FontMenuBigFamily", "menuFontBig");
	menuFontBig3D = loadFont<Font3D>(menuFontBig3D, menuFontNameBig, menuFontNameBigSize, "FontMenuBig", "FontMenuBigFamily", "menuFontBig3D");

	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] menuFontNameBig = [%s] menuFontNameBigSize = %d\n",__FILE__,__FUNCTION__,__LINE__,menuFontNameBig.c_str(),menuFontNameBigSize);

	string menuFontNameVeryBigPrefix	= config.getString("FontMenuBigPrefix");
	string menuFontNameVeryBigPostfix	= config.getString("FontMenuBigPostfix");
	int menuFontNameVeryBigSize			= computeFontSize(config.getInt("FontMenuVeryBigBaseSize"));

	if(lang.hasString("FontMenuBigPrefix") == true) {
		menuFontNameVeryBigPrefix = lang.getString("FontMenuBigPrefix");
	}
	if(lang.hasString("FontMenuBigPostfix") == true) {
		menuFontNameVeryBigPostfix = lang.getString("FontMenuBigPostfix");
	}
	if(lang.hasString("FontMenuVeryBigBaseSize") == true) {
		menuFontNameVeryBigSize = computeFontSize(strToInt(lang.getString("FontMenuVeryBigBaseSize")));
	}
	string menuFontNameVeryBig= menuFontNameVeryBigPrefix + intToStr(menuFontNameVeryBigSize) + menuFontNameVeryBigPostfix;

	menuFontVeryBig   = loadFont<Font2D>(menuFontVeryBig,   menuFontNameVeryBig, menuFontNameVeryBigSize, "FontMenuVeryBig", "FontMenuVeryBigFamily", "menuFontVeryBig");
	menuFontVeryBig3D = loadFont<Font3D>(menuFontVeryBig3D, menuFontNameVeryBig, menuFontNameVeryBigSize, "FontMenuVeryBig", "FontMenuVeryBigFamily", "menuFontVeryBig3D");

	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] menuFontNameVeryBig = [%s] menuFontNameVeryBigSize = %d\n",__FILE__,__FUNCTION__,__LINE__,menuFontNameVeryBig.c_str(),menuFontNameVeryBigSize);

	//console font
	string consoleFontNamePrefix	= config.getString("FontConsolePrefix");
	string consoleFontNamePostfix	= config.getString("FontConsolePostfix");
	int consoleFontNameSize			= computeFontSize(config.getInt("FontConsoleBaseSize"));

	if(lang.hasString("FontConsolePrefix") == true) {
		consoleFontNamePrefix = lang.getString("FontConsolePrefix");
	}
	if(lang.hasString("FontConsolePostfix") == true) {
		consoleFontNamePostfix = lang.getString("FontConsolePostfix");
	}
	if(lang.hasString("FontConsoleBaseSize") == true) {
		consoleFontNameSize = computeFontSize(strToInt(lang.getString("FontConsoleBaseSize")));
	}
	string consoleFontName= consoleFontNamePrefix + intToStr(consoleFontNameSize) + consoleFontNamePostfix;

	consoleFont   = loadFont<Font2D>(consoleFont,   consoleFontName, consoleFontNameSize, "FontConsole", "FontConsoleFamily", "consoleFont");
	consoleFont3D = loadFont<Font3D>(consoleFont3D, consoleFontName, consoleFontNameSize, "FontConsole", "FontConsoleFamily", "consoleFont3D");

	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] consoleFontName = [%s] consoleFontNameSize = %d\n",__FILE__,__FUNCTION__,__LINE__,consoleFontName.c_str(),consoleFontNameSize);
}


template<typename T> T * CoreData::loadFont(Font *menuFont, string menuFontName,
		int menuFontNameSize, string fontType, string fontTypeFamily, string fontUniqueKey) {
	Renderer &renderer= Renderer::getInstance();
	if(menuFont) {
		string fontUniqueId = menuFont->getFontUniqueId();
		renderer.endFont(menuFont, rsGlobal);
		menuFont = NULL;
		triggerFontChangedCallbacks(fontUniqueId, menuFont);
	}
	if(Renderer::renderText3DEnabled == false) {
		menuFont = renderer.newFont(rsGlobal);
	}
	else {
		menuFont = renderer.newFont3D(rsGlobal);
	}
	if(menuFont) {
		Config &config= Config::getInstance();
		menuFont->setType(menuFontName,config.getString(fontType,""),config.getString(fontTypeFamily,""));
		menuFont->setSize(menuFontNameSize);
		menuFont->setWidth(Font::wBold);
		menuFont->setFontUniqueId(fontUniqueKey);
		triggerFontChangedCallbacks(menuFont->getFontUniqueId(), menuFont);
	}
	return (T *)menuFont;
}

int CoreData::computeFontSize(int size) {
	int rs = size;
	Config &config= Config::getInstance();
	if(Font::forceLegacyFonts == true) {
		int screenH = config.getInt("ScreenHeight");
		rs = size * screenH / 1024;
	}
	//FontSizeAdjustment
	rs += config.getInt("FontSizeAdjustment");
	if(Font::forceLegacyFonts == false) {
		rs += Font::baseSize; //basesize only for new font system
	}
	if(Font::forceLegacyFonts == true) {
		if(rs < 10) {
			rs= 10;
		}
	}
	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fontsize original %d      calculated:%d   \n",__FILE__,__FUNCTION__,__LINE__,size,rs);
	return rs;
}

void CoreData::saveGameSettingsToFile(std::string fileName, GameSettings *gameSettings, int advancedIndex) {
	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);

    Config &config = Config::getInstance();
    string saveSetupDir = config.getString("UserData_Root","");
    if(saveSetupDir != "") {
    	endPathWithSlash(saveSetupDir);
    }
    fileName = saveSetupDir + fileName;
    // create path if non existant
	createDirectoryPaths(extractDirectoryPathFromFile(fileName));
    if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());

#if defined(WIN32) && !defined(__MINGW32__)
	FILE *fp = _wfopen(utf8_decode(fileName).c_str(), L"w");
	std::ofstream saveGameFile(fp);
#else
    std::ofstream saveGameFile;
    saveGameFile.open(fileName.c_str(), ios_base::out | ios_base::trunc);
#endif

	saveGameFile << "Description=" << gameSettings->getDescription() << std::endl;
	saveGameFile << "MapFilterIndex=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getMapFilter()) << std::endl;
	saveGameFile << "Map=" << gameSettings->getMap() << std::endl;
	saveGameFile << "Tileset=" << gameSettings->getTileset() << std::endl;
	saveGameFile << "TechTree=" << gameSettings->getTech() << std::endl;
	saveGameFile << "DefaultUnits=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getDefaultUnits()) << std::endl;
	saveGameFile << "DefaultResources=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getDefaultResources()) << std::endl;
	saveGameFile << "DefaultVictoryConditions=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getDefaultVictoryConditions()) << std::endl;
	saveGameFile << "FogOfWar=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getFogOfWar()) << std::endl;
	saveGameFile << "AdvancedIndex=" << Shared::PlatformByteOrder::toCommonEndian(advancedIndex) << std::endl;
	saveGameFile << "AllowObservers=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getAllowObservers()) << std::endl;
	saveGameFile << "FlagTypes1=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getFlagTypes1()) << std::endl;
	saveGameFile << "EnableObserverModeAtEndGame=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getEnableObserverModeAtEndGame()) << std::endl;
	saveGameFile << "AiAcceptSwitchTeamPercentChance=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getAiAcceptSwitchTeamPercentChance()) << std::endl;
	saveGameFile << "FallbackCpuMultiplier=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getFallbackCpuMultiplier()) << std::endl;
	saveGameFile << "PathFinderType=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getPathFinderType()) << std::endl;
	saveGameFile << "EnableServerControlledAI=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getEnableServerControlledAI()) << std::endl;
	saveGameFile << "NetworkFramePeriod=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getNetworkFramePeriod()) << std::endl;
	saveGameFile << "NetworkPauseGameForLaggedClients=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getNetworkPauseGameForLaggedClients()) << std::endl;

	saveGameFile << "FactionThisFactionIndex=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getThisFactionIndex()) << std::endl;
	saveGameFile << "FactionCount=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getFactionCount()) << std::endl;

	saveGameFile << "NetworkAllowNativeLanguageTechtree=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getNetworkAllowNativeLanguageTechtree()) << std::endl;

	for(int i = 0; i < GameConstants::maxPlayers; ++i) {
		int slotIndex = gameSettings->getStartLocationIndex(i);

		saveGameFile << "FactionControlForIndex" 		<< Shared::PlatformByteOrder::toCommonEndian(slotIndex) << "=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getFactionControl(i)) << std::endl;
		saveGameFile << "ResourceMultiplierIndex" 		<< Shared::PlatformByteOrder::toCommonEndian(slotIndex) << "=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getResourceMultiplierIndex(i)) << std::endl;
		saveGameFile << "FactionTeamForIndex" 			<< Shared::PlatformByteOrder::toCommonEndian(slotIndex) << "=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getTeam(i)) << std::endl;
		saveGameFile << "FactionStartLocationForIndex" 	<< Shared::PlatformByteOrder::toCommonEndian(slotIndex) << "=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getStartLocationIndex(i)) << std::endl;
		saveGameFile << "FactionTypeNameForIndex" 		<< Shared::PlatformByteOrder::toCommonEndian(slotIndex) << "=" << gameSettings->getFactionTypeName(i) << std::endl;
		saveGameFile << "FactionPlayerNameForIndex" 	<< Shared::PlatformByteOrder::toCommonEndian(slotIndex) << "=" << gameSettings->getNetworkPlayerName(i) << std::endl;

		saveGameFile << "FactionPlayerUUIDForIndex" 	<< Shared::PlatformByteOrder::toCommonEndian(slotIndex) << "=" << gameSettings->getNetworkPlayerUUID(i) << std::endl;
    }

#if defined(WIN32) && !defined(__MINGW32__)
	if(fp) fclose(fp);
#endif
	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}

bool CoreData::loadGameSettingsFromFile(std::string fileName, GameSettings *gameSettings) {
	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);

	bool fileWasFound = false;
    Config &config = Config::getInstance();
    string saveSetupDir = config.getString("UserData_Root","");
    if(saveSetupDir != "") {
    	endPathWithSlash(saveSetupDir);
    }

    if(fileExists(saveSetupDir + fileName) == true) {
    	fileName = saveSetupDir + fileName;
    	fileWasFound = true;
    }

    if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());

    if(fileExists(fileName) == false) {
    	return false;
    }

    fileWasFound = true;
    if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());

	Properties properties;
	properties.load(fileName);

	if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());

	gameSettings->setMapFilter(properties.getInt("MapFilterIndex","0"));
	gameSettings->setDescription(properties.getString("Description"));
	gameSettings->setMap(properties.getString("Map"));
	gameSettings->setTileset(properties.getString("Tileset"));
	gameSettings->setTech(properties.getString("TechTree"));
	gameSettings->setDefaultUnits(properties.getBool("DefaultUnits"));
	gameSettings->setDefaultResources(properties.getBool("DefaultResources"));
	gameSettings->setDefaultVictoryConditions(properties.getBool("DefaultVictoryConditions"));
	gameSettings->setFogOfWar(properties.getBool("FogOfWar"));
	//listBoxAdvanced.setSelectedItemIndex(properties.getInt("AdvancedIndex","0"));

	gameSettings->setAllowObservers(properties.getBool("AllowObservers","false"));
	gameSettings->setFlagTypes1(properties.getInt("FlagTypes1","0"));

	uint32 valueFlags1 = gameSettings->getFlagTypes1();
	if(Config::getInstance().getBool("EnableNetworkGameSynchChecks","false") == true) {
		//printf("*WARNING* - EnableNetworkGameSynchChecks is enabled\n");

        valueFlags1 |= ft1_network_synch_checks_verbose;
        gameSettings->setFlagTypes1(valueFlags1);

	}
	else {
        valueFlags1 &= ~ft1_network_synch_checks_verbose;
        gameSettings->setFlagTypes1(valueFlags1);

	}
	if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","false") == true) {
		//printf("*WARNING* - EnableNetworkGameSynchChecks is enabled\n");

        valueFlags1 |= ft1_network_synch_checks;
        gameSettings->setFlagTypes1(valueFlags1);

	}
	else {
        valueFlags1 &= ~ft1_network_synch_checks;
        gameSettings->setFlagTypes1(valueFlags1);

	}


	gameSettings->setEnableObserverModeAtEndGame(properties.getBool("EnableObserverModeAtEndGame"));
	gameSettings->setAiAcceptSwitchTeamPercentChance(properties.getInt("AiAcceptSwitchTeamPercentChance","30"));
	gameSettings->setFallbackCpuMultiplier(properties.getInt("FallbackCpuMultiplier","5"));

	gameSettings->setPathFinderType(static_cast<PathFinderType>(properties.getInt("PathFinderType",intToStr(pfBasic).c_str())));
	gameSettings->setEnableServerControlledAI(properties.getBool("EnableServerControlledAI","true"));
	gameSettings->setNetworkFramePeriod(properties.getInt("NetworkFramePeriod",intToStr(GameConstants::networkFramePeriod).c_str()));
	gameSettings->setNetworkPauseGameForLaggedClients(properties.getBool("NetworkPauseGameForLaggedClients","false"));

	gameSettings->setThisFactionIndex(properties.getInt("FactionThisFactionIndex"));
	gameSettings->setFactionCount(properties.getInt("FactionCount"));

	if(properties.hasString("NetworkAllowNativeLanguageTechtree") == true) {
		gameSettings->setNetworkAllowNativeLanguageTechtree(properties.getBool("NetworkAllowNativeLanguageTechtree"));
	}
	else {
		gameSettings->setNetworkAllowNativeLanguageTechtree(false);
	}

	for(int i = 0; i < GameConstants::maxPlayers; ++i) {
		gameSettings->setFactionControl(i,(ControlType)properties.getInt(string("FactionControlForIndex") + intToStr(i),intToStr(ctClosed).c_str()) );

		if(gameSettings->getFactionControl(i) == ctNetworkUnassigned) {
			gameSettings->setFactionControl(i,ctNetwork);
		}

		gameSettings->setResourceMultiplierIndex(i,properties.getInt(string("ResourceMultiplierIndex") + intToStr(i),"5"));
		gameSettings->setTeam(i,properties.getInt(string("FactionTeamForIndex") + intToStr(i),"0") );
		gameSettings->setStartLocationIndex(i,properties.getInt(string("FactionStartLocationForIndex") + intToStr(i),intToStr(i).c_str()) );
		gameSettings->setFactionTypeName(i,properties.getString(string("FactionTypeNameForIndex") + intToStr(i),"?") );

		if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionTypeName [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,gameSettings->getFactionTypeName(i).c_str());

		if(gameSettings->getFactionControl(i) == ctHuman) {
			gameSettings->setNetworkPlayerName(i,properties.getString(string("FactionPlayerNameForIndex") + intToStr(i),"") );
		}
		else {
			gameSettings->setNetworkPlayerName(i,"");
		}

		gameSettings->setNetworkPlayerUUID(i,properties.getString(string("FactionPlayerUUIDForIndex") + intToStr(i),"") );
	}

    if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);

    return fileWasFound;
}

// ================== PRIVATE ========================

}}//end namespace
