#!/usr/bin/env BQN # SPDX-License-Identifier: AGPL-3.0-or-later # SPDX-FileCopyrightText: 2023 Rampoina ⟨ansi⟩←•Import "ansi.bqn" ⟨Game⟩←•Import "logic.bqn" ansi.InitTerm @ clear←"" g←Game "levels"‿" λ$⊕⭍#/\-|+<>^v"‿" λ$⊕⭍#/\-|+<>^v"‿⟨ansi.defaultB,ansi.yellow,ansi.cyan,ansi.red⟩ {𝕤 # Loop until the user wins •Out clear∾ansi.cursor.origin clear↩"" •Out "Level: "∾•Repr 1+g.currentLevel •Out ansi.yellow∾"⭍"∾ansi.defaultB∾" Power the machines (⊕) by moving the mirrors ("∾ansi.cyan∾"\/"∾ansi.defaultB∾") " •Out "Controls: (hjkl or wasd) to move, u to undo, r to reset level, q to quit" g.Draw @ •Out "Moves: "∾•Repr ¯1+≠g.moves g.WinLevel @ ? •Out "Good job!, press any key to continue to the next level" key←•term.CharB @ clear↩ansi.clear.screen g.NextLevel @ {𝕤⋄ansi.RestoreTerm @⋄•Exit 0}⍟(key='q')@ ; key←•term.CharB @ {𝕤⋄g.Next ⊑("hjklaswd"=key)/∾˜⟨0‿¯1,1‿0,¯1‿0,0‿1⟩}⍟(⊑key∊"hjklaswd")@ {𝕤⋄g.Undo @}⍟(key='u')@ {𝕤⋄ansi.RestoreTerm @⋄•Exit 0}⍟(key='q')@ {𝕤⋄clear↩ansi.clear.screen⋄g.Reset @}⍟(key='r')@ {𝕤⋄clear↩ansi.clear.screen}⍟(((1⊸+>○(⌊1+10⋆⁼1⌈⊢)⊢)¯1+≠g.moves)∧key='u')@ }•_While_{𝕤⋄g.Over @}@ •Out "Well played, you win!" ansi.RestoreTerm @