88 lines
4.9 KiB
HTML
88 lines
4.9 KiB
HTML
<!DOCTYPE html>
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<!-- SPDX-License-Identifier: CC0-1.0 -->
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<html lang="en">
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<head>
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<meta charset="utf-8"/>
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<title>LibreGaming</title>
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<link rel="stylesheet" href="/style.css">
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</head>
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<body>
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<main class="container">
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<!-- SPDX-License-Identifier: CC0-1.0 -->
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<h1 id="libre-gaming-meeting-minutes-1">Libre Gaming meeting minutes #1</h1>
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<h2 id="attending">Attending</h2>
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<p>hribhrib, TtotheORY, emorrp1, Rampoina, infrared, seabass, f-a, poVoq, freem, Felix, Myrrdin, pkill9, franzo2, ericxdu, tofu</p>
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<h2 id="agenda">Agenda</h2>
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<p>Get to know people and their background
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This meetings should be for: Setting a deadline for decisions; talking about the topics that came up; setting future goals.
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I think for opensource-focused communities like this it would be great to have like a "council" of people who WANT to take responsablities and make decisions BASED on the discussion of the community.
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What are the goals? What problems are we solving? What is Libre Gaming not about? What do we want to do differently this time around?
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Mechanism to send money around to share small one-off or ongoing costs. Currency?
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Writing content
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Improving the matchmaking bot - iterate on the current one, or write into a bot framework?
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LibreGames launcher?</p>
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<h3 id="what-is-libre-gaming-about">What is Libre Gaming about</h3>
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<p>Development
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Multiplayer games?
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Discussing singleplayer games?
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Bringing together developers and play-testers
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Highlighting Libre games to play with
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Making it easier to people to play the games (Launcher / auto-updater)?
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GameDev/GameTest, PlayTogether, Communities, Games, Projects</p>
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<h3 id="matrix-xmpp">Matrix, XMPP</h3>
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<p>New user familiarity (emorrp1: IRC and XMPP hard for new users, povoq; disagreed)
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Large public rooms
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Guest access
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Matrix has benefit of nested spaces, bridging and rich content
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recommend tchncs.de if you have no account yet
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hribhrib would delete, poVoq noticed people use IRC
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TBD
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TBD Get rid of this horrible Matrix stuff :p</p>
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<h3 id="working-groups-projects">Working Groups / Projects</h3>
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<ul>
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<li>not so much setting up and organizing projects, but providing infra as needed and raising awareness</li>
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<li>things like libre overlays, launcher, lobby, libraries/general code sharing, achievements etc</li>
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<li>drive adoption of projects across games</li>
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</ul>
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<h3 id="domain-name">Domain Name</h3>
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<ul>
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<li>libregaming.org - emorrp1</li>
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<li>post list of people and email addresses to create git accounts for</li>
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<li>domain points to various services hosted by various people</li>
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</ul>
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<h2 id="any-other-business">Any Other Business</h2>
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<p>Game server hosting?
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Tutorials for easy game server hosting from home or a VPS?
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Matchmaking, organized tournaments?
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Host a reddit alternative? https://join-lemmy.org ? teddit.net (only a frotend for reddit)
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Project room to highlight gaming projects by members inside libregaming. Project owners could benefit from call-for-help announcements, where advertising for volunteers/job positions is possible. For example, Derby Game by Open source_gaming is looking for an environment designer.</p>
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<h2 id="actions">Actions</h2>
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<ul>
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<li>Snatch «libregaming.org»</li>
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<li>Buyer shares IBAN/paypal to get some of it back (accounting?)</li>
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<li>Website repo at https://git.hribhrib.at/LibreGaming/libregaming-website</li>
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</ul>
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<h2 id="comments">Comments</h2>
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<ul>
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<li>naming: libregaming.org will do</li>
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<li>emorrp1: we need to decide what we want to be. There are some internet spots for linux gaming, but <em>not</em> for libregaming (making people aware of librgamenight etc.).</li>
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<li>poVoq: libregamenight and friends seems multiplayer focused. freegamedev idea was: bring devs and tester together, <em>but</em> mostly <em>single player</em> oriented in praxis. Another org could focus on multi.</li>
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<li>infrared: LGN is not just multiplayer, there was SP discussion too (strategies, etc. see Mindustry). What has a legacy of LGN: some doocracy. the line between dev and player nowadays is blurred a lot. Disctinctions less important at the end.</li>
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<li>rampoina: basic idea. We like libregames and we would like more people to play it. PEople to find it and play it in a neat way. evangelizing is not great - inform people of advantages of libre and let them decide for themselves (infrred: laid-back advocacy)</li>
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<li>emorrp1: a curated list (good games! not just every game under the sun) is paramount, game ratings, reviews</li>
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<li>Chris L: resources for hosting/setting up (libregamenight once had pages that detailed version to be played, how to compile, how much tutorial is needed to play etc)</li>
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<li>infrred: not auto-update but version matching between people wanting to play together</li>
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<li>Libre tabletop/card/board games very welcome!</li>
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<li>Clear licensing upfront for web-content (CC-0, CC-by, CC-by-SA)</li>
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<li>southerntofu: noting strong dislike for domain name registrars</li>
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</ul>
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</main>
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</body>
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</html>
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