Tags should be added to packages to enable easy identification of different types of mods and games.
They are only beneficial when applied correctly, so please use the following guidelines.
## Tag Usage
* **Inventory** - For mods that add new inventory systems or new inventory pages.
* **Mapgen** - For mods that add new biomes, new mapgen decorations, or any other mapgen elements.
* **Building** - For mods that focus on adding new materials or nodes to build with.
* **Mobs and NPCs** - For mods that add mobs or NPCs, or provide tools that assist with mob and NPC creation or manipulation.
* **Tools** - For mods that add new tools or new features for existing tools.
* **Player effects** - For mods that change player effects, for example speed, jump height or gravity.
* **Environment** - For mods that add environmental effects, including ambient sound and weather effects.
* **Transport** - For mods that add transportation methods. This includes teleportation, vehicles and ridable mobs.
* **Maintenance** - For mods that assist with world or player maintenance. This includes large-scale map manipulation, area protection and other administrative tools.
* **Plants and farming** - For mods that add new plants or other farmable resources.
* **Survival** - For mods written specifically for survival games. For example, these mods might focus on game-balance or increase the difficulty level. This tag should also be used for games with a heavy survival focus.
* **Creative** - For mods written specifically (and often exclusively) for use in creative mode. For example, these mods may add a large amount of decorative content, or content without crafting recipes. This tag should also be used for games with a heavy creative focus.
* **PvP** - For games designed to be played competitively against other players.
* **PvE** - For games designed for one or multiple players which focus on combat against mobs or NPCs.
* **Puzzle** - For games with a focus on puzzle solving instead of combat.