#!/bin/bash # Collection of scripts to deploy a server hosting several open-source games # Copyright (C) 2022 Jarno van der Kolk # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published # by the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . ### Deploy script for a game server running multiple open-source game servers ### This script is intended for Debian 11, but may work on other apt-based ### systems too ### ### Specify domain name: ### DOMAINNAME=example.com HOSTEDBYNAME=DeathByDenim ./deploy.sh set -e if [ -z $DOMAINNAME ]; then echo "Domain name was not set. Please export DOMAINNAME first" exit 1 fi if [ -z $HOSTEDBYNAME ]; then echo "Hosted-by name was not set. Please export HOSTEDBYNAME first" exit 1 fi export stk_version="latest" export bzflag_version="2.4" export mindustry_version="latest" export odamex_version="latest" export openhv_version="latest" export teeworlds_version="latest" export teeworldsddrace_version="16.1" export unvanquished_version="latest" export xonotic_version="0.8.5" export lix_version="latest" export shatteredparadise_version="latest" export systemuser="onfoss" export letsencryptemail="jarno@jarno.ca" # Store the randomly generated password. This is used for the web interface # as well as for admin access for the game servers if [ -f /etc/gameserverpassword ]; then export systempassword=$(cat /etc/gameserverpassword) else export systempassword="$(< /dev/urandom tr -dc a-z | head -c${1:-8};echo;)" echo "$systempassword" > /etc/gameserverpassword chmod go= /etc/gameserverpassword fi # Install what we need apt update -y && apt full-upgrade -y apt install --assume-yes \ git tmux unzip curl vim openjdk-11-jdk xz-utils python3-venv python3-pip \ python3-dev apt virtualenv python3-virtualenv libjpeg-dev zlib1g-dev \ fuse g++ gcc curl firewalld automake autoconf libtool \ libcurl3-dev libc-ares-dev zlib1g-dev libncurses-dev make python3-aiohttp \ nginx-core certbot python3-certbot-nginx sudo python3-psutil \ ldc dub libenet-dev python3-bcrypt jq telnet jekyll ruby-jekyll-feed # Create the user for running the game servers if ! getent passwd ${systemuser}; then useradd ${systemuser} --system --create-home --shell=/bin/false fi export systemuserhome="$( getent passwd "${systemuser}" | cut -d: -f6 )" # Install the web interface for servers that require interactive shells if [ -d console2web ]; then cd console2web git pull cd - else git clone https://github.com/DeathByDenim/console2web.git fi cp console2web/console2web.py /usr/bin/console2web # Deploy web interface stuff "$(dirname "$0")"/scripts/deploy_monitoring.sh "$(dirname "$0")"/scripts/deploy_webserver.sh # Deploy the game servers games="\ supertuxkart \ bzflag \ hedgewars \ lix \ mindustry \ minetest \ odamex \ openhv \ openspades \ teeworlds \ teeworlds-ddrace \ unvanquished \ xonotic \ xonotic-br \ armagetron_advanced \ opensoldat \ supertuxparty \ ufoai \ shatteredparadise" failed_games="" for game in $games; do if ! "$(dirname "$0")"/scripts/deploy_${game}.sh; then failed_games+="${game}\n" fi done # Apply all pending firewall rules. NGINX shouldn't have to be restarted, but it seems to help. firewall-cmd --reload systemctl restart nginx echo echo "Installation complete. Password is ${systempassword}" if [ -n "$failed_games" ]; then echo "The following games failed to install:" echo -e "$failed_games" echo echo "Use /usr/local/bin/redeploy.sh [game] to try again" fi cat > /usr/local/bin/redeploy.sh <