Put server consoles in collapsible divs

This commit is contained in:
DeathByDenim 2022-02-26 19:48:21 -05:00
parent b3a2deed6c
commit 2567e84c72
2 changed files with 39 additions and 6 deletions

View File

@ -25,7 +25,7 @@
border: solid grey;
background-color: var(--terminal-color-background);
width: min(95%, 1024px);
height: 20em;
height: 30em;
overflow-x: hidden;
overflow-y: auto;
display: flex;

View File

@ -1,4 +1,10 @@
function createConsole(root, game_name, text_colour_function, initial_command) {
const div_card = document.createElement('div');
const div_card_header = document.createElement('div');
const h5 = document.createElement('h5');
const card_button = document.createElement('button');
const div_collapse = document.createElement('div');
const div_card_body = document.createElement('div');
const header = document.createElement('h4');
const output = document.createElement('div');
const output_text = document.createElement('p');
@ -6,7 +12,14 @@ function createConsole(root, game_name, text_colour_function, initial_command) {
const input_text = document.createElement('input');
const input_submit = document.createElement('button');
header.innerText = game_name[0].toUpperCase() + game_name.substr(1);
div_card.className = "card";
div_card_header.className = "card-header";
h5.className = "mb-0";
card_button.className = "btn btn-link";
card_button.innerText = game_name[0].toUpperCase() + game_name.substr(1);
div_collapse.className = "collapse";
div_card_body.className = "card-body";
output.id = game_name + "_output";
output.className = "console_output";
output_text.innerText = game_name + " console";
@ -20,12 +33,18 @@ function createConsole(root, game_name, text_colour_function, initial_command) {
input_submit.className = "console_submit";
input_submit.innerText = "Enter";
root.appendChild(header);
root.appendChild(div_card);
div_card.appendChild(div_card_header);
div_card_header.appendChild(h5);
h5.appendChild(card_button);
div_card.appendChild(div_collapse);
div_collapse.appendChild(div_card_body);
output.appendChild(output_text);
root.appendChild(output);
div_card_body.appendChild(output);
input.appendChild(input_text);
input.appendChild(input_submit);
root.appendChild(input);
div_card_body.appendChild(input);
input.addEventListener('submit', function(e){
e.preventDefault();
@ -38,7 +57,6 @@ function createConsole(root, game_name, text_colour_function, initial_command) {
});
// Create WebSocket connection.
// const socket = new WebSocket("wss://DOMAINNAME/" + game_name)
const socket = new WebSocket("wss://DOMAINNAME/" + game_name)
// Connection opened
@ -65,6 +83,21 @@ function consoles_init() {
createConsole(root, 'unvanquished', convertDaemonedCodeToHtml, '/status');
createConsole(root, 'xonotic', convertTerminalCodeToHtml, 'who');
collapse_init();
}
function collapse_init() {
const bars = document.getElementsByClassName('card-header');
for(let bar of bars) {
bar.addEventListener('click', function(e) {
const bartexts = document.getElementsByClassName('collapse');
for(let bartext of bartexts) {
bartext.classList.remove("show");
}
this.parentElement.children[1].classList.add("show");
})
}
document.getElementsByClassName('collapse')[0].classList.add("show");
}
if (document.readyState === 'loading') {